![]() The campaign, Rise of the Empire, is completely removed.Versus Galactic Conquest is also removed. ![]() Splitscreen is removed from the game likely due to the PSP's small screen.A maximum of 4 players are allowed per lobby (two per team).Local multiplayer utilizes the PSP's ad-hoc function instead of LAN.All online features are completely cut.The older version of the Empire's Blaster Pistol is used similarly to other console releases.The Shield Emitter is shown as an oval rather than a sphere.The game's average framerate lies between 20 and 30 FPS.The game's resolution has been reduced to 480 x 272 pixels.Texture quality has much less detail as well.All Models have significantly lower quality compared to other platforms.Gameplay additions over Battlefront include the use of Jedi, additional game modes such as hero assault, and objective-based space battles. Unlike its predecessor, Battlefront II features a more narrative-based campaign, retelling portions of the Star Wars story from the point of view of a veteran Imperial stormtrooper, reminiscing about his tour of duty in service of both the Galactic Republic and as part of the Galactic Empire. It was also released on the PlayStation Store on Octofor download on the PSP. It was later updated to be backwards compatible for the Xbox 360. The game was released in PAL regions on Octoon the PlayStation 2, PlayStation Portable, Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. The game is the sequel to the successful Star Wars: Battlefront and features new vehicles, characters, game mechanics, maps, and missions. Star Wars: Battlefront II is a third and first-person shooter video game developed by Pandemic Studios, and published by LucasArts.
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